Document Type : Research Paper

Authors

1 َAllameh Tabataba'i University

2 Master of Educational Technology, Allameh Tabataba'i University, Tehran, Iran

10.22054/soece.2026.80062.1308

Abstract

Students with special needs include people who have problems and disabilities that affect their learning. The purpose of this article is to introduce educational design based on gamification in hidden classroom assessment as a new approach for teaching students with special needs. Gamification provides personalized, engaging and accessible learning experiences by incorporating game design elements into learning and assessment activities. The method of this research is descriptive-analytical and the method of collecting information is library. The findings of this research examine the benefits of gamification for stealth classroom assessment, such as customized learning paths and the development of social skills in the teaching and learning process, but also address challenges such as resource allocation, teacher training, cost and design knowledge in detail. It points to. Also, a dynamic model was introduced for the effective design of training and assessment in this direction and strategies were presented for better design of activities. According to the findings, it is expected that stealth assessment based on gamification in special education promises to create an interactive and supportive environment to increase the quality of learning and classroom assessment, provided that appropriate design strategies are used.

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